Editor's review
This is a tool that helps reduce number of polygons used in a 3D model so that it becomes easier to implement real-time rendering of them.
Vizup is an ad hoc polygon reduction and optimization system. It helps reduce the number of polygons in a complex 3D model and optimizes its geometry. Virtual reality and real-time visualization systems require that the models could be rendered in real time to produce the illusion of real-time movement of the model. While reducing the polygons will help recalculations to be done quickly, reducing these too far may cause the models to lose realism. Thus the trade off is between these two extremes. The product has a "Fast reduction" option to let you optimize 3D models quickly and effectively select the necessary level of reduction for multiple models. You could then select the model which has the acceptable balance. Even otherwise, the compression is done internally by the tool and you are able to view the model at specific compression ratios with a click of the mouse. Vizup supports Wavefront .OBJ, VRML 2.0/97 and StereoLitho (.STL) file formats. These reduced models could be used for publication on the web too.
This program could be particularly useful to game developers, architects, and 3D designers. This tool is mainly for the specialists who deal with 3D models often. However, the interface is intuitive and should be easy study for the people this program is addressed to. You can start your first polygon compression project in a few minutes of installing the product. Vizup compresses the model for all possible ratios at once. This means you can see the effect of any compression level instantly with a click on the corresponding radio button. Switch between different compression ratios, compare the resulting models and select the one that fits your requirements. Another good thing about Vizup is its unique ability to maintain the visual fidelity of the model even at high compression ratios. In compressing a model, Vizup deletes some vertices, but the coordinates of the remaining vertices do not change. This is an excellent product.
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